I always love when other devs share wishlist and other marketing stats. It helps me figure out what is going on with my own stuff much better, what to expect etc. Especially if it’s a[…]
Voidship: The Long Journey to launch in Steam on February 8th
Gather around as we polish the hull, fine-tune the engines and prepare for liftoff. Voidship: The Long Journey will release on February 8th. The Terran Empire is in shambles and you barely escaped the onslaught.[…]
Everything that can happen, will happen – A quick tip on making your GM:S project failsafe.
Since releasing the first public alpha demo of Voidship I’ve gotten a lot of interesting bug reports. Sometimes there are bugs which are so unlikely to ever happen that I find it extremely surprising that[…]
Voidship – Battle Map Gameplay
This is a very quick overview of Voidships 2D top down space battle gameplay. This is part of the game is the battle map and it’s where most of the action takes place. Battle Map[…]
Voidship – System map and Star map Gameplay
This is a very quick overview of the System Map and Star Map screen from the game Voidship. These are the screens where a lot of strategic decisions on where to go next and what[…]
Feature Overview
I’d like to get deeper into voidship development talk. Show how specific systems are built and how far along the game is. But most people who end up here are not going to know what[…]
How to: Ship AI movement basics.
As said in my previous post I’ve been working on space games hobby wise for quite some time. This has lead to certain patterns of doing things that I have used for the past 15[…]
Voidship – The beginning
What is Voidship Voidship is a 2D space combat/role-playing game for PC that I’ve been developing on/off between contract gamedev projects. It’s been in development for quite a while, but actual development time there is about a[…]