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Category: Development

Voidspeed Marketing Stats and what I’ve done so far

22nd September 202022nd September 2020 Mikk LuigeDevelopment

I always love when other devs share wishlist and other marketing stats. It helps me figure out what is going on with my own stuff much better, what to expect etc. Especially if it’s a[…]

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Voidship: The Long Journey to launch in Steam on February 8th

4th February 2019 KristiDevelopment

Gather around as we polish the hull, fine-tune the engines and prepare for liftoff. Voidship: The Long Journey will release on February 8th. The Terran Empire is in shambles and you barely escaped the onslaught.[…]

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How to: Ship AI movement basics.

4th March 201811th March 2018 Mikk LuigeDevelopment

As said in my previous post I’ve been working on space games hobby wise for quite some time. This has lead to certain patterns of doing things that I have used for the past 15[…]

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Voidship – The beginning

1st March 201811th March 2018 Mikk LuigeDevelopment

What is Voidship Voidship is a 2D space combat/role-playing game for PC that I’ve been developing on/off between contract gamedev projects. It’s been in development for quite a while, but actual development time there is about a[…]

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Recent Posts

  • Voidspeed Marketing Stats and what I’ve done so far
  • Voidship: The Long Journey to launch in Steam on February 8th
  • Everything that can happen, will happen – A quick tip on making your GM:S project failsafe.
  • Voidship – Battle Map Gameplay
  • Voidship – System map and Star map Gameplay

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